base lost saga 11 juni 2014




Share Base No delay real tinggal Build

//----------------=| Portofolio |=----------------//
// Name : Base Lost Saga NO DELAY "Real"
// Author : VJ'Syaiful Before Clleverness
// Created By : @VJH_Official
//----------------=| Portofolio |=----------------//

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>

//-------------=| Offset Saya |=-------------//
#define VJH_Official   0x16A7096
//-------------=| Offset Saya |=-------------//

LPTSTR ModulGame = "lostsaga.exe";

void Patch(void *adr, void *ptr, int size)

{

DWORD OldProtection;

VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);

memcpy(adr,ptr,size);

VirtualProtect(adr,size,OldProtection, &OldProtection);

}

void WritePointer(unsigned long ulBase, int iOffset, int iValue)

{

if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long)))

{

if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long)))

{

*(int*)(*(unsigned long*)ulBase + iOffset) = iValue;

}

}

}

DWORD WINAPI MemPacth(LPVOID param)

{

while(1)
{

//-------------=| Hoktey Auto On |=------------- //
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA("lostsaga.exe");
DWORD dwPB1 = (DWORD)GetModuleHandleA("io3DEngine.dll");
if (dwPB ,dwPB1 > 0) {

adrMin1 = dwPB + (DWORD)VJH_Official;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00", 2);
}
Sleep(5);
}
return (0);
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) {
if (dwReason == DLL_PROCESS_ATTACH) {
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH) {
MessageBox(0, "Auto On", "@VJH_Official", MB_OK + MB_ICONINFORMATION );
system("start hunter-intrepid.blogspot.com");
system("start https://www.facebook.com/IlyasaFathurRahman");
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MemPacth, 0, 0, 0);

char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "Official.dll") <= 0) {
}
}
else if(dwReason == DLL_PROCESS_DETACH)
{
}
}

Posting Komentar